Multiplayer design director Geoff Smith was keen to point out that modern shooters strip out the depth in weapon mechanics and end up making encounters feel very samey. We went and played the game this week and had a chance to pick Infinity Ward's brain about a few things, chief among them were weapon mechanics. ![]() With the focus on a more realistic, grounded theme and weaponry in Call of Duty: Modern Warfare comes a different approach to the simple act of firing a gun in the game. ![]() Infinity Ward was tired of how firefights play out in most shooters, so it set out to do something about it with the gunplay in Call of Duty: Modern Warfare.
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